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Rpg save editor
Rpg save editor










Calls to events start with イベントの挿入, and when you edit them, you'll see a bunch of boxes for arguments. Edit the action and edit the string.Īgain with the Mad Father example: Those messages you get when you inspect an object are done by passing the text to a Common Event. Technically, this is "Picture Display Mode 3: Drawing Text as a Picture." You'll see it as ピクチャ表示 文字列, followed by a string. To use Mad Father as an example, diaries and other stuff that appears over the screen is done like this. Text can also be drawn wherever you want it to be. Text can have escape codes (stuff starting with a \), which can be used to put variables in text, or change font size, or. You probably just want to leave all the options alone.

rpg save editor

Double-click or press Space to edit, change the text in the box, and click OK. For most games, this will make up the majority of the dialogue. The event editor also has a button in the bottom-right, セーブ(マップ全体), to save the current map.Įvent actions starting with 文章 are simple, default-style messages. If you're unfamiliar with the concept (also used in RPG Maker), when an event is triggered, it chooses one of its pages to use depending on the variable conditions specified. Make sure to check all available pages (ページ1, ページ2, up to 10) of each event using the tabs at the top. The left side has a handy list of all the events in that map, so you can go down that list. Switch to Event mode (the "Ev" on the toolbar) and double-click on one of the boxes in a map to open the event editor. Like RPG Maker, WOLF RPG Editor works on events. Click on one to open it, open and close sub-trees. Now how do you get to the text? Different games will do things differently, but here are the main things you'll want to know about. Okay, you're finally able to edit the game. Once everything is renamed, you should be able to edit the maps regardless of the locale you're running in. Go through each entry and change each filename (should be "MapData/_.mps") to an English filename, making that same change to the actual file in the MapData folder. Open up the System Database (see below) and you should see the map list in slot 0. If you need to run the editor in English but some map filenames contain Japanese, you'll need to rename those map files in order to work with them. If you run in Japanese mode, accented characters in messages will lose their accents, but this won't happen if you run it in another locale. So there's that.Īn additional point of concern for translating to non-English languages is characters outside the ASCII range. a little more buggy? I'm still not sure of the exact problem, but I've had the game keep crashing while working in specific rooms, and if I temporarily switched to the no-AppLocale version, the crashes didn't happen. I don't want to go through absolutely everything here, so please do your own Google searches if you need help with either method.įurther Notes: In my experience, running WOLF RPG Editor in Japanese makes it. To do this, you can either change your "Default language for non-Unicode programs" to Japanese, or for a more temporary method, use Microsoft's AppLocale.

rpg save editor

But if you're getting a bunch of errors, it's probable that Japanese filenames are involved and you need to run the editor in Japanese. The editor doesn't really have an "open project" function that I'm aware of - it just edits whatever's in the Data folder.ĭepending on the game, you may be able to open the editor without anything special and work without any problems.

rpg save editor

Move the "Data.wolf~" folder into the WOLF RPG Editor folder and rename it "Data" (delete or rename any existing Data folder, of course). It should extract the files into a "Data.wolf~" folder. (There are other programs that support it, like DXExtract.)įind the Data.wolf file for the game and drag it onto arc_conv (or run it with command line, whatever).

#Rpg save editor archive#

This program extracts data from various archive formats, including. Still, you probably won't need to understand its workings fully if you just want to translate.ĭownload the game in whatever language you want to base it off of.

rpg save editor

If this is a problem, well, there's nothing else I can really suggest for now. It's free, but it's currently Japanese-only and honestly quite a bit more complicated than RPG Maker overall. I'm fine with people basing translations into various languages off of my English ones, but I encourage you to notify the original creator first if you plan to do so.ĭownload WOLF RPG Editor. Pretty much every author out there doesn't want you editing their games without permission or spreading extracted data publicly. After answering this question for the millionth time (I'm speaking literally, of course), I figured I should actually make it a post.










Rpg save editor