This attachment does not change the recoil whatsoever, so I can only really say this is an attachment that is indicative of your playing style. It will reduce, but not completely, silence your shot, remove any indication of where the bullets are coming from, and hide any tracers your bullets may show, but it will also reduce the damage of each bullet, resulting in more time to kill. The Suppressor is a more complicated choice, I would not call it useless or bad, but it can often be difficult to make up for the loss in damage. This is a better choice for weapons with a wild and unpredictable recoil pattern such as Twitch's F2, and for weapons which will be used to spray down enemies, like LMGs. The Compensator does not affect the initial climb of the recoil, but produces a tighter pattern for the weapon, so it will not spray wildly after the initial burst, but on a more controllable and predictable pattern.
The compensator is great for spraying into rooms. Each of these interact differently with each operators weapon, so not only should you try to understand the function of the attachments but also get a general sense of the recoil pattern your operators weapon has. The compensator, the suppressor, extended barrel, flash hider, and muzzle brake. There are five barrel attachments, although one is practically useless but I will include it for the sake of clarity.
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But regardless of the attachment, full auto spraying will render the barrel attachment null after the first couple of seconds, as the recoil carries your barrel up towards the sky, which is where your operators spirit will go if you full auto too often without practice. The recoil patterns of every gun are different and that is why every barrel attachment will interact differently with them. Now generally speaking, until you learn the recoil patterns of each weapon, you should try your best not to spray using bursts on full auto should do the trick. Have no fear, I am going to try and break down the differences between all of the attachments and help the learning curve, whether for new players or players simply trying to rank up, get easier. Outside of the ACOG, the sights seem to be almost exactly the same with slight cosmetic differences, all of the barrel attachment descriptions can start to read similarly after a while, and things like laser sights, silencers, and extended barrels seem to have very little drawbacks and a lot of benefits. Rainbow Six Siege is many things, it is a hardcore First Person Shooter that requires a lot of forethought, strategy and gun skill to play at higher levels, it is a fun game that tests even experienced players, and it is also a game that can seem overwhelming when it comes down to choosing which operators, which weapons, and which attachments you want to use.